The goal was to create a global highly available and accessible IT Infrastructure that allowed for members of Serenity Corporation to interact and engage in gaming with each other from around the world.
Redundant, modular, and scalable systems were designed and implemented to create a unified and connected community experience which included VoIP systems, game servers, virtual employee machines, video streaming systems and web servers.
The result was a highly connected, mobile, and available network of systems and services.